

Heres an idea I came up with for a steampunk style game. Its a sentry that basically putters around the halls searching for intruders. The slight flutter of the 8mm film and scraping footsteps is all you’ll hear as this guy approaches. Projects a scratchy, dusty, yellowish block of light where ever its attentions are focused. Thus you know where its looking in order to slip past. If caught in Filbots projection light, it sounds the alarm immediately, and the light goes from yellow to bright red.
May 04, 2012 | Models | Leave A Comment »

Just finishing up this steampunk grappling gun. I took alot of influence from the concept art for the rail gun in Fallout.
Update: Finished painting it in Zbrush, and gave it a nice treatment in Photoshop!
Nov 04, 2011 | Models | Leave A Comment »

Started as a valentines card for my wife. I Also wanted to delve further into mental ray and the arch and design materials in Max 2009. Started with the base arch and design mats and tweaked to get the results I wanted. The Heart is a SSS Fast mat with diffuse, spec, and bump maps. I created an AO map for the heart in Zbrush. Box modeled the heart, then turbosmooth, and used pelt mapping and relax. Mental Ray and Final Gather for the rendering.Was hoping to maybe open some doors for some medical side jobs….next up INTESTINES! Thanks to my co workers for thier eyes in helping me tweak this piece.
Aug 28, 2010 | Models | Leave A Comment »

Heres a personal project that was a little different from all the terrain I do. Another hi poly foray, I find it liberating working without regard to poly restrictions. Just a speeder, with some subconcious influence from jack and daxter/star wars ? Really no reference used, all from my mind.
Aug 28, 2010 | Models | Leave A Comment »

Another personal work that was done before the movie came out. The motorcycles from the trailer were so cool it inspired me to model one. Reference was slim, so I needed to take some liberties. Getting the shapes on the guns was a challenge, but fun none the less.
Aug 28, 2010 | Models | Leave A Comment »

Mecca is a personal project I built in 3ds max a while back. My first step in hi poly modeling. the details, for the under carriage, and the wheels were the most fun to do.
Aug 28, 2010 | Models | Leave A Comment »

A personal project done in 3ds max. Just loved getting all the little details, and just keeping the mesh clean was challenging. Tried to create as few pieces as possible. Updating some renders…
Aug 28, 2010 | Models | Leave A Comment »

My most detailed yet! This was a personal project that was a blast to do! Really had to watch the poly count, as it got up there. Needed to decimate as I went, keeping in mind what pieces I wanted to add destruction to. Zbrush 4.0′s new shadow box, and matchmaker brush made the steeple easy to do. Great new tools in ZB4. Included, a close up of the steeple. (inspiration from Schuiten)
Aug 28, 2010 | Models | Leave A Comment »

This was a project done in mostly 3ds Max. I took it into Zbrush to create the skyline, and a couple other pieces. It was a challenge to force the perspective into a 4 inch deep box, and still keep it accurate. The static image doesnt do it justice. Click on the link below for the turntable movie.
Aug 28, 2010 | Models | Leave A Comment »


This is one of the first Zbrush projects I did. Props to J. Drust for this awesome tutorial, its what got me hooked!
Aug 28, 2010 | Models | Leave A Comment »

This was a private project to better learn Zbrush, and its hard surface and poly painting tools. 100% Zbrush 3.5. Click the link for the turntable movie.
Aug 28, 2010 | Models | Leave A Comment »