Textures

Block Wall

 

Texture created in Zbrush and photoshop


Snake Head


A Zbrush Alpha


Crouching Puma


Alpha made for ZB.


Cracked Cement


A ZB texture.


Rock Wall


Another ZB texture…


Rollup Door


Heres a texture created in ZB. Just basically modelled it out, then poly painted it. Just exported the diffuse, height, and normal.


Cinderblock


Here’s another texture from ZB. Created this one by starting with a photo. Imported it into ZB. Mapped it to a plane, made it tileable. Then using layers, I dropped pre created cinderblocks (made hi resin ZB, with a lo poly cage in Max, and then projecting the hi res onto the lower res using 3ds max’s projection mapping) onto the canvas, matching the placement of the cinderblocks in the photo. Then created the grout layer, merged them. Then painted the photo back on top of the 2.5 d geo. Perfect photo reproduction with height map, normal map, and diffuse matching the reference pic.


Garbage


Texture created in Zb3.5. Created all the tools (water bottle , chip bags, card board, etc) then dropped them on a canvas to create a tileable texture.