Work

Dagger_C

Heres yet another dagger. I do seem to enjoy making these tho. Our game seems to have alot of daggers. Not too much on the concept side to go from, so most of this piece is google art directed. Pieces from different daggers I found online. And the details are from this great website I found that had spanish hilt designs….some crazy cool stuff. Here ya go! Have at it!

http://bibliodyssey.blogspot.com/2009/12/sword-hilt-designs.html

 

The second render is one I’ve been working on in Zbrush. I used three lites, rendered multiple passes using BPR, brought it into Pshop, and used different blending techniques and filters.


Gargoyle

A gargoyle I’m working on…no concept art to go from….pretty fun to make. Went between 3ds max and Zbrush alot to create base mesh, and put it all together. The wings and tail will be expensive (lo poly) but I already closed the mouth to save ploy’s, and the area its going in should have room for the extra polys. It is a center piece, so it needs to be nice. Alot of the details may not make it into the game, but it doesnt mean I still dont enjoy adding them ;)


Dagger_b

revision of Dagger a


Giant_Statue03

Heres the second one I did. As you can tell, I’m mirroring to save on texture space. Did my destruction later in Maya to make it look a little less symmetrical. There wasnt too much in the way of concept for this guy either.


Giant_Statue02

 

Actually this was my first giant statue. After creation, I found that putting too much rock detail into the mesh was too much. The blend shaders we use to add rock details, and normals were more than enough.


Conquistador Helmet

Conquistador Helmet. hi poly model from Zbrush. Most of the details were done with hand painted stencils (photoshop), and then I used spotlight to apply the details. The patterns on the brim were done by hand with masks and the layer brush. I made a patina alpha, and masked by cavity, and then applied the patina in between the patterns with a tweak layer brush.


crown_01

Heres a Crown for our current game. created the base mesh for the dragon heads in max. Used zsketch for the body of the snake. Update includes a visor. I thought alot of the head pieces from this “mayan” era, had warlike influences.


Dagger_a

Created the base mesh in 3ds max, took it into Z to get all the details.


Giant_Statue01

 

Heres one of the many Giant statues from the caverns of our game. Needed to break these up into parts because of our map limitations. Pretty much went out on my own on this one. The shape , designs, etc were of my own creation. The pose was something already there, but I made some tweaks.


truck wire


Gargoyle 7

 

r es another Gargoyle I did for PSP NGP Uncharted. No symmetry for this one  :( Going to make it a bit harder to retopo.


Quiveran Wall

 


Dragon_Gargoyle

 

This piece took about 2 days. (still haven’t done the lo poly yet, that’ll really suck for this one!) I had some concept, but deviated away from it a bit. The dragon needed a bit more of a sinister look, and more of a bloated belly. The head was pretty fun to do. Once again, the body was a loft in max with mapping applied and then the piece was exported to Z and the texture re applied and used for masking purposes.

The second one is a banged up stone version with a base. Tweaked the material I was using for my BPR maps, and got way better AO and shadow maps. Also fixed the shoulders a bit to make them look more integrated.


1953 GMC

It was a nice change switching up and being able to do some hard surface organics. Auto’s have to be one of the trickier things I have had to make. Some of the older ones, have some great shapes.Used 3ds max alot on this one. I only made half of it, as I am trying to conserve on texture space. This truck has been used in the jungle alot, for survey’s and such. Fully textured in ZB, then ripped the maps in Xnormal.


Garg8_the eagle has landed


Snakehead2

 

Sigh… well my demo copy of keyshot expired. Well not really, my PC died, and its tied to the processor so…back to zbrush renders! :P Heres a snakehead exit/entrance. I cut some of the details into it as the player is getting much closer to this prop.


New Wall

 

Well its geting near the end of the project, and as a result my renders are suffering from a lack of attention. Not that they were all that to begin with. Another wall with a door, late substitution into the game.

 

 

 

 

 


Mouth_statue


Head_entrance

 


Throne

Heres a Zbrush throne. In game theres a guy sitting in it. Included the diffuse map as well.

 

 

 

 

 

 

 

 

 


Xochipilli – God of Flowers

  

More Zbrush goodness. This dude is the mayan god of flowers. Tweaked an in house shader in maya for the gold on the last one…

 

 

 

 


Garg_03


Gravesite_wall relief

  


Ring01

Used alot of extract techniques on this ring. Also messed with snake hook a bit.