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	<title>Brian Pape</title>
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	<link>http://jbpape.com</link>
	<description>The work of Brian Pape</description>
	<lastBuildDate>Wed, 16 May 2012 18:00:02 +0000</lastBuildDate>
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		<title>Filmbot &#8211; Steampunk Sentry</title>
		<link>http://jbpape.com/2012/05/filmbot-steampunk-sentry/</link>
		<comments>http://jbpape.com/2012/05/filmbot-steampunk-sentry/#comments</comments>
		<pubDate>Fri, 04 May 2012 23:15:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Models]]></category>
		<category><![CDATA[filmbot]]></category>
		<category><![CDATA[projector]]></category>
		<category><![CDATA[robot]]></category>
		<category><![CDATA[steampunk]]></category>

		<guid isPermaLink="false">http://jbpape.com/?p=1469</guid>
		<description><![CDATA[  Heres an idea I came up with for a steampunk style game. Its a sentry that basically putters around the halls searching for intruders. The slight flutter of the 8mm film and scraping footsteps is all you&#8217;ll hear as this guy approaches. Projects a scratchy, dusty, yellowish block of light where ever its attentions [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://jbpape.com/wp-content/uploads/2012/05/filmbot.jpg"><img class="alignnone size-medium wp-image-1470" title="filmbot" src="http://jbpape.com/wp-content/uploads/2012/05/filmbot-300x201.jpg" alt="" width="300" height="201" /></a> <a href="http://jbpape.com/wp-content/uploads/2012/05/filmbot_beauty_shot_final1.jpg"><img class="alignnone size-medium wp-image-1480" title="filmbot_beauty_shot_final" src="http://jbpape.com/wp-content/uploads/2012/05/filmbot_beauty_shot_final1-300x210.jpg" alt="" width="300" height="210" /></a><a href="http://jbpape.com/wp-content/uploads/2012/05/filmbot_beauty_shot_final_R.jpg"><img class="alignnone size-medium wp-image-1481" title="filmbot_beauty_shot_final_R" src="http://jbpape.com/wp-content/uploads/2012/05/filmbot_beauty_shot_final_R-300x210.jpg" alt="" width="300" height="210" /></a></p>
<h3>Heres an idea I came up with for a steampunk style game. Its a sentry that basically putters around the halls searching for intruders. The slight flutter of the 8mm film and scraping footsteps is all you&#8217;ll hear as this guy approaches. Projects a scratchy, dusty, yellowish block of light where ever its attentions are focused. Thus you know where its looking in order to slip past. If caught in Filbots projection light, it sounds the alarm immediately, and the light goes from yellow to bright red.</h3>
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		<item>
		<title>Protected: snowmobile</title>
		<link>http://jbpape.com/2012/03/snowmobile/</link>
		<comments>http://jbpape.com/2012/03/snowmobile/#comments</comments>
		<pubDate>Fri, 16 Mar 2012 23:13:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Family]]></category>

		<guid isPermaLink="false">http://jbpape.com/?p=1431</guid>
		<description><![CDATA[There is no excerpt because this is a protected post.]]></description>
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		<item>
		<title>Dagger_C</title>
		<link>http://jbpape.com/2011/12/dagger_c/</link>
		<comments>http://jbpape.com/2011/12/dagger_c/#comments</comments>
		<pubDate>Tue, 20 Dec 2011 00:49:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Work]]></category>
		<category><![CDATA[Dagger]]></category>

		<guid isPermaLink="false">http://jbpape.com/?p=1015</guid>
		<description><![CDATA[Heres yet another dagger. I do seem to enjoy making these tho. Our game seems to have alot of daggers. Not too much on the concept side to go from, so most of this piece is google art directed. Pieces from different daggers I found online. And the details are from this great website I [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://jbpape.com/wp-content/uploads/2011/02/spanish_dagger01.jpg"><img class="alignnone size-medium wp-image-1020" title="spanish_dagger01" src="http://jbpape.com/wp-content/uploads/2011/02/spanish_dagger01-300x208.jpg" alt="" width="300" height="208" /></a> <a href="http://jbpape.com/wp-content/uploads/2011/02/BPR_knife_render.jpg"><img class="alignnone size-medium wp-image-1048" title="BPR_knife_render" src="http://jbpape.com/wp-content/uploads/2011/02/BPR_knife_render-212x300.jpg" alt="" width="212" height="300" /></a></p>
<p>Heres yet another dagger. I do seem to enjoy making these tho. Our game seems to have alot of daggers. Not too much on the concept side to go from, so most of this piece is google art directed. Pieces from different daggers I found online. And the details are from this great website I found that had spanish hilt designs&#8230;.some crazy cool stuff. Here ya go! Have at it!</p>
<p>http://bibliodyssey.blogspot.com/2009/12/sword-hilt-designs.html</p>
<p>&nbsp;</p>
<p>The second render is one I&#8217;ve been working on in Zbrush. I used three lites, rendered multiple passes using BPR, brought it into Pshop, and used different blending techniques and filters.</p>
]]></content:encoded>
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		<item>
		<title>Gargoyle</title>
		<link>http://jbpape.com/2011/12/gargoyle/</link>
		<comments>http://jbpape.com/2011/12/gargoyle/#comments</comments>
		<pubDate>Tue, 20 Dec 2011 00:46:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Work]]></category>
		<category><![CDATA[gargoyle]]></category>
		<category><![CDATA[Uncharted : Golden Abyss]]></category>

		<guid isPermaLink="false">http://jbpape.com/?p=1004</guid>
		<description><![CDATA[A gargoyle I&#8217;m working on&#8230;no concept art to go from&#8230;.pretty fun to make. Went between 3ds max and Zbrush alot to create base mesh, and put it all together. The wings and tail will be expensive (lo poly) but I already closed the mouth to save ploy&#8217;s, and the area its going in should have [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://jbpape.com/wp-content/uploads/2011/01/garg.jpg"><img class="alignnone size-medium wp-image-1125" title="garg" src="http://jbpape.com/wp-content/uploads/2011/01/garg-251x300.jpg" alt="" width="251" height="300" /></a> A gargoyle I&#8217;m working on&#8230;no concept art to go from&#8230;.pretty fun to make. Went between 3ds max and Zbrush alot to create base mesh, and put it all together. The wings and tail will be expensive (lo poly) but I already closed the mouth to save ploy&#8217;s, and the area its going in should have room for the extra polys. It is a center piece, so it needs to be nice. Alot of the details may not make it into the game, but it doesnt mean I still dont enjoy adding them <img src='http://jbpape.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<item>
		<title>Dagger_b</title>
		<link>http://jbpape.com/2011/12/dagger_b/</link>
		<comments>http://jbpape.com/2011/12/dagger_b/#comments</comments>
		<pubDate>Tue, 20 Dec 2011 00:46:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://jbpape.com/?p=982</guid>
		<description><![CDATA[revision of Dagger a]]></description>
			<content:encoded><![CDATA[<p><a href="http://jbpape.com/wp-content/uploads/2011/01/dagger03c.jpg"><img class="alignnone size-medium wp-image-992" title="dagger03c" src="http://jbpape.com/wp-content/uploads/2011/01/dagger03c-270x300.jpg" alt="" width="270" height="300" /></a>revision of Dagger a</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Giant_Statue03</title>
		<link>http://jbpape.com/2011/12/giant_statue03/</link>
		<comments>http://jbpape.com/2011/12/giant_statue03/#comments</comments>
		<pubDate>Tue, 20 Dec 2011 00:42:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://jbpape.com/?p=1041</guid>
		<description><![CDATA[Heres the second one I did. As you can tell, I&#8217;m mirroring to save on texture space. Did my destruction later in Maya to make it look a little less symmetrical. There wasnt too much in the way of concept for this guy either.]]></description>
			<content:encoded><![CDATA[<p><a href="http://jbpape.com/wp-content/uploads/2011/03/mid_statue.jpg"><img class="alignnone size-medium wp-image-1035" title="mid_statue" src="http://jbpape.com/wp-content/uploads/2011/03/mid_statue-193x300.jpg" alt="" width="193" height="300" /></a> <a href="http://jbpape.com/wp-content/uploads/2011/03/mid_statue_ingame.jpg"><img class="alignnone size-medium wp-image-1036" title="mid_statue_ingame" src="http://jbpape.com/wp-content/uploads/2011/03/mid_statue_ingame-183x300.jpg" alt="" width="183" height="300" /></a> <a href="http://jbpape.com/wp-content/uploads/2011/03/mid_statue_ingame_wire.jpg"><img class="alignnone size-medium wp-image-1037" title="mid_statue_ingame_wire" src="http://jbpape.com/wp-content/uploads/2011/03/mid_statue_ingame_wire-183x300.jpg" alt="" width="183" height="300" /></a></p>
<p>Heres the second one I did. As you can tell, I&#8217;m mirroring to save on texture space. Did my destruction later in Maya to make it look a little less symmetrical. There wasnt too much in the way of concept for this guy either.</p>
]]></content:encoded>
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		<item>
		<title>Giant_Statue02</title>
		<link>http://jbpape.com/2011/12/1031/</link>
		<comments>http://jbpape.com/2011/12/1031/#comments</comments>
		<pubDate>Tue, 20 Dec 2011 00:38:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://jbpape.com/?p=1031</guid>
		<description><![CDATA[&#160; Actually this was my first giant statue. After creation, I found that putting too much rock detail into the mesh was too much. The blend shaders we use to add rock details, and normals were more than enough.]]></description>
			<content:encoded><![CDATA[<p><a href="http://jbpape.com/wp-content/uploads/2011/03/side_statue.jpg"><img class="alignnone size-medium wp-image-1032" title="side_statue" src="http://jbpape.com/wp-content/uploads/2011/03/side_statue-162x300.jpg" alt="" width="162" height="300" /></a> <a href="http://jbpape.com/wp-content/uploads/2011/03/side_statue_ingame.jpg"><img class="alignnone size-medium wp-image-1033" title="side_statue_ingame" src="http://jbpape.com/wp-content/uploads/2011/03/side_statue_ingame-175x300.jpg" alt="" width="175" height="300" /></a> <a href="http://jbpape.com/wp-content/uploads/2011/03/side_statue_ingame_w.jpg"><img class="alignnone size-medium wp-image-1034" title="side_statue_ingame_w" src="http://jbpape.com/wp-content/uploads/2011/03/side_statue_ingame_w-175x300.jpg" alt="" width="175" height="300" /></a></p>
<p>&nbsp;</p>
<p>Actually this was my first giant statue. After creation, I found that putting too much rock detail into the mesh was too much. The blend shaders we use to add rock details, and normals were more than enough.</p>
]]></content:encoded>
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		<item>
		<title>Conquistador Helmet</title>
		<link>http://jbpape.com/2011/12/c-helmet/</link>
		<comments>http://jbpape.com/2011/12/c-helmet/#comments</comments>
		<pubDate>Tue, 20 Dec 2011 00:32:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://jbpape.com/?p=911</guid>
		<description><![CDATA[Conquistador Helmet. hi poly model from Zbrush. Most of the details were done with hand painted stencils (photoshop), and then I used spotlight to apply the details. The patterns on the brim were done by hand with masks and the layer brush. I made a patina alpha, and masked by cavity, and then applied the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://jbpape.com/wp-content/uploads/2010/11/Conquistador_helmet_worn5.jpg"><img class="alignnone size-medium wp-image-929" title="Conquistador_helmet_worn" src="http://jbpape.com/wp-content/uploads/2010/11/Conquistador_helmet_worn5-267x300.jpg" alt="" width="267" height="300" /></a> <a href="http://jbpape.com/wp-content/uploads/2010/11/Conquistador_helmet_worn_lo.jpg"><img class="alignnone size-medium wp-image-933" title="Conquistador_helmet_worn_lo" src="http://jbpape.com/wp-content/uploads/2010/11/Conquistador_helmet_worn_lo-300x176.jpg" alt="" width="300" height="176" /></a></p>
<p>Conquistador Helmet. hi poly model from Zbrush. Most of the details were done with hand painted stencils (photoshop), and then I used spotlight to apply the details. The patterns on the brim were done by hand with masks and the layer brush. I made a patina alpha, and masked by cavity, and then applied the patina in between the patterns with a tweak layer brush.</p>
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		<title>crown_01</title>
		<link>http://jbpape.com/2011/12/crown01/</link>
		<comments>http://jbpape.com/2011/12/crown01/#comments</comments>
		<pubDate>Tue, 20 Dec 2011 00:28:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://jbpape.com/?p=968</guid>
		<description><![CDATA[Heres a Crown for our current game. created the base mesh for the dragon heads in max. Used zsketch for the body of the snake. Update includes a visor. I thought alot of the head pieces from this &#8220;mayan&#8221; era, had warlike influences.]]></description>
			<content:encoded><![CDATA[<p><a href="http://jbpape.com/wp-content/uploads/2011/01/crown01.jpg"><img class="alignnone size-medium wp-image-969" title="crown01" src="http://jbpape.com/wp-content/uploads/2011/01/crown01-254x300.jpg" alt="" width="254" height="300" /></a> <a href="http://jbpape.com/wp-content/uploads/2011/01/crown02.jpg"><img class="alignnone size-medium wp-image-975" title="crown02" src="http://jbpape.com/wp-content/uploads/2011/01/crown02-234x300.jpg" alt="" width="234" height="300" /></a></p>
<p>Heres a Crown for our current game. created the base mesh for the dragon heads in max. Used zsketch for the body of the snake. Update includes a visor. I thought alot of the head pieces from this &#8220;mayan&#8221; era, had warlike influences.</p>
]]></content:encoded>
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		<title>Dagger_a</title>
		<link>http://jbpape.com/2011/12/dagger_a/</link>
		<comments>http://jbpape.com/2011/12/dagger_a/#comments</comments>
		<pubDate>Tue, 20 Dec 2011 00:23:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://jbpape.com/?p=977</guid>
		<description><![CDATA[Created the base mesh in 3ds max, took it into Z to get all the details.]]></description>
			<content:encoded><![CDATA[<p><a href="http://jbpape.com/wp-content/uploads/2011/01/dagger_a.jpg"><img class="alignnone size-medium wp-image-978" title="dagger_a" src="http://jbpape.com/wp-content/uploads/2011/01/dagger_a-300x150.jpg" alt="" width="300" height="150" /></a></p>
<p>Created the base mesh in 3ds max, took it into Z to get all the details.</p>
]]></content:encoded>
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